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GTA Online Loading Time Fan Hack is Being Officially Implemented by Rockstar

GTA Online Loading Time Fan Hack is Being Officially Implemented past Rockstar

Lengthy load times have long been a fact of life for GTA Online players, even those playing on upward-to-date, SSD-equipped PCs and side by side-gen consoles, but before this calendar month a modder known has t0st establish a solution, releasing a hack that reduced load times past effectually 70 percent. Information technology turns out the loading time ready was relatively unproblematic, one that Rockstar themselves could implement with a minimum of attempt and, well, information technology turns out they're doing exactly that!

In a new statement provided to PC Gamer, Rockstar thanked t0st for discovering the outcome and promised to implement the same set in a forthcoming update.

Later a thorough investigation, we can confirm that player t0st did, in fact, reveal an aspect of the game code related to load times for the PC version of GTA Online that could be improved. As a result of these investigations, we have fabricated some changes that volition be implemented in a forthcoming title update.

Hopefully t0st gets more than than a cheers for the work he did, and that any potential compensation isn't paid out in Shark Cards. For those who haven't been keeping upward with this story, it turns out GTA Online'southward ho-hum loading was largely being caused by a single thread of lawmaking, which was resulting in a CPU bottleneck. Hither's how the folks at Digital Foundry described the issue…

First, the game was reading in a text file of all purchasable items in the game - and afterward every i of 63,000 items, information technology counts every character in the 10MB text file afresh. Doing this count once is no big bargain, but doing it 63,000 times adds up to a whole lot of wasted CPU time.

Second, to gear up all of the item data that's been read in, the game records both the data associated with that item (eg its name, price, category, stats) and a hash of that item (substantially a calculated 'fingerprint' that uniquely identifies it). Each time the game stores an item from the list - which, remember, happens 63,000 times - it checks the hash value of the particular existence stored against the hash value of every other particular that's already been stored.

GTA Online is available for gratuitous with the purchase of Grand Theft Auto V on PC, Xbox One, and PS4, and is playable on Xbox Series X/S and PS5 via backward compatibility. A standalone version of GTA Online is coming to Xbox Series Ten/S and PS5 sometime in the dorsum one-half of 2021. No word on when the loading fourth dimension fix is coming, but presumably, it will be included in the game'southward next update.

Source: https://wccftech.com/gta-online-loading-time-hack-officially-implemented-rockstar/

Posted by: raythertualong.blogspot.com

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