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How To Upload Textures To Steam Workshop

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How to Create and Upload Custom Textures

Welcome. This guide will teach you exactly how to create textures to employ in the game and so upload the texture packs to the workshop. And so let'south go started.

Where Textures are Located

Get-go thing you lot volition demand to know is where the textures you make for the game are stored. This applies to your textures, not workshop textures. You have to go to (your storage drive for the game)>Users>(your name)>AppData>LocalLow>South E Games>Paint The Town Red>CustomTextures. This is where all textures are stored. (The black boxes are censoring textures I have made that haven't been released.) Another option to find this folder is past going to the texture pack creator in PtTR and opening the binder by pressing "open texture folder".

Creating the Textures

Adjacent affair we do is create the textures themselves. For a character body texture, you simply demand 1 texture called "(your character name)_Body". For a head texture, yous need half dozen. Here is a list of them:

- "(your graphic symbol name)_Normal" (face up texture)
- "(your character name)_Blink" (confront texture)
- "(your character name)_Wince" (face texture)
- "(your character proper name)_Angry" (face texture)
- "(your character name)_Dead" (face texture)
- "(your character proper name)_Head"

The first 5 are character expressions, and the concluding name is the whole caput. Lets start past going into an fine art tool of your choice. In that location are many tools to attain this, similar GIMP and Photoshop, just I will be using MS Paint 3D. I will now create the first texture, "(your grapheme name)_Normal". These don't have to be created in any society, just information technology is vital to have all of the textures for the head, or it can't load in the game.

One thing important to note is that the textures also take to have the right size. The game accepts head textures of 1024x1024 or 2048x2048. For confront textures, they can exist simply 1024x1024. Both .png and .jpg pic formats are supported. When you are done with the moving picture and save it, make sure information technology saves in the texure folder explained earlier or drag the pictures into it after, or the game won't exist able to detect the textures.

Proceed on making your face up textures with the right sizes and formats and put them in the texture folder. As an boosted option, there are example head and face textures already in the folder that yous can edit and salve every bit unlike pictures of your own, if you don't desire to resize a moving-picture show yourself. When you are done with the face textures, information technology is time to work on the head texture. The head texture is slightly different as it encompasses the whole head. At that place are specific areas that it uses every bit the sides of the head. A (rough) outline is shown to the left. Later on nosotros accept created and saved all of the textures, we should be able to load them into the game. In the texture pack creator, click one of the plusses under the "heads to include" section. A window will announced where you can select the head texture. When y'all do, it will announced on the head of the blank graphic symbol to the right. Y'all tin can as well select up to four other heads to use in the texture pack. Under the blank grapheme, there will be a slider that lets y'all rotate the character to see all the sides. the words above will also say which face texture the bare character is currently displaying until the adjacent i appears. Next is the character body. This is similiar to the head as it uses just certain parts of the image to display on the texture. It can be sized to 1024x1024, 2048x2048, or 4096x4096. There is an case body texture you tin can come across in the custom texture folder, to the right. This is pretty self explanatory, as it is colour coded and shows the parts of the graphic symbol body. Edit the body how you desire and save information technology to the texture folder. At present load it into the game by clicking 1 of the plusses under "bodies to include". Same with the heads, you can add together up to 4 other bodies. The body volition and then brandish on the blank character along with your head. Now it'south time to upload.

Uploading the Textures

It is important to upload the textures to the steam workshop in order to actually use your textures in custom maps. This step is simple. Name your pack in the bar next to the "upload" push button in the texture pack creator, and make sure it is an original name that some other pack does not use. Press "upload" and and so press "upload pack". Afterward a brief delay, the pack volition upload. Now go into your steam workshop items and make a clarification and anything else you demand. Now, turn the visibility settings to "friends merely" or "public" to utilise the textures in the level editor. Congratulations, yous have made your own pack to use in the game.

Conclusion

Thanks for checking out this guide. Exist certain to go out any feedback and problems yous have in the comments below, and I volition respond as soon as possible if aid is needed.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1619662892

Posted by: raythertualong.blogspot.com

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